![]() Meanwhile, Mega Man takes on the tradition of heading into random encounters for a fight.Ĭombat is where things play out differently, as it takes on elements from different genres to craft its own battle system. Lan can't fight, but he is needed to locate places that he can jack into so Mega Man can get to work. The main difference for both characters is in the functionality. NPCs can be spoken to, and you can visit shops to get more powers for use later or find powers and cash hiding in the environment. When wandering around as Lan or Mega Man.EXE, the world is presented from an isometric viewpoint. The core gameplay resembles that of a JRPG, at least partially. The same can be said for Mega Man's interactions with his fellow cyber citizens they display the same type of personalities that Lan finds in the real world - minus any discernible faces to go along with them. There's a lot more dialogue, especially with Mega Man and Lan talking to each other, as the former is more responsible while the latter is aiming to be a bit lazy and have fun. After all, your main character is still a kid going to school with classmates who may fit certain personalities but remain friendly, with no real bullies in sight. The whole "saving the world" part is very typical of a Mega Man game, but this one stands out for having a more lighthearted theme. That means using his device to jack in and send Mega Man.EXE to fight off the infection. When an organization is attempting to take over the world by infecting all sorts of devices with viruses, Lan takes it upon himself to do what he can to stop them. It just so happens that Lan's own PET is a program called Mega Man.EXE that looks like a modified version of the beloved Blue Bomber. Your main protagonist isn't Mega Man but a kid named Lan who lives in a world where everything is connected online and everyone has their own personal devices with their own digital companions, known as PETs. ![]() The first game introduces you to a world that's very different from what was seen in previous Mega Man and Mega Man X titles. With no technical differences between the games, it makes no sense to split it into two volumes instead of just one, especially since it wouldn't have taken up much space to do so. The more action-oriented Mega Man Network Transmission from the GameCube isn't here, and neither is the DS version of Mega Man Battle Network 5, though that omission can be forgiven since that was essentially the duo of GBA games with no changes except for a touch-screen map. When combined, it makes for a collection that contains 10 games, but unlike the previous Mega Man compilations, all of the entries came from the GBA. The first volume contains the first two games in the series as well as both versions of the third game, while the second volume contains both versions of entries four through six. Much like the previous collections for Mega Man and Mega Man X, we get the complete series split into two parts. To celebrate this, we get Mega Man Battle Network Legacy Collection. The change worked out, and the game's success led to a series that lasted six entries on the GBA. Part of that was attributed to the new setting and change for the Blue Bomber's look, but a bigger reason for the reactions was the drastic change in overall gameplay. Released near the end of 2001 on the Game Boy Advance, Mega Man Battle Network took people by surprise. ![]()
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